Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
We investigate the application of a low-cost, pervasively distributed network to plan paths for mobile robots in environments with dynamic obstacles. We consider a heterogeneous s...
In this paper, we present a functional partitioning method for low power real-time distributed embedded systems whose constituent nodes are systems-on-a-chip (SOCs). The systemlev...
An system-level power management technique for massively distributed wireless microsensor networks is proposed. A power aware sensor node model is introduced which enables the embe...
In this paper, we present a methodology for low-cost and rapid context switch for multithreaded embedded processors with realtime guarantees. Context-switch, which involves saving...