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» Methods for evaluating games: how to measure usability and u...
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CHI
2004
ACM
14 years 9 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
SIGDOC
2005
ACM
14 years 2 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
INFOCOM
2009
IEEE
14 years 3 months ago
OneClick: A Framework for Measuring Network Quality of Experience
—As the service requirements of network applications shift from high throughput to high media quality, interactivity, and responsiveness, the definition of QoE (Quality of Exper...
Kuan-Ta Chen, Cheng-Chun Tu, Wei-Cheng Xiao
CHI
2006
ACM
14 years 9 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
EICS
2009
ACM
14 years 3 months ago
How usable are operational digital libraries: a usability evaluation of system interactions
This paper reports a usability evaluation of three operational digital libraries (DLs): the ACM DL, the IEEE Computer Society DL, and the IEEE Xplore DL. An experiment was conduct...
Xiangmin Zhang, Jingjing Liu, Yuelin Li, Ying Zhan...