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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 9 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
MIS
2006
Springer
159views Multimedia» more  MIS 2006»
13 years 7 months ago
Personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Tomislav Kosutic, Miran Mosmondor, Ivan Andrisek, ...
DOCENG
2011
ACM
12 years 7 months ago
Contributions to the study of SMS spam filtering: new collection and results
The growth of mobile phone users has lead to a dramatic increasing of SMS spam messages. In practice, fighting mobile phone spam is difficult by several factors, including the lo...
Tiago A. Almeida, José María G&oacut...
INFOCOM
2008
IEEE
14 years 2 months ago
Delay Tolerant Collaborations among Campus-Wide Wireless Users
Abstract—The ubiquitous deployment of wireless LAN networks are allowing students to embrace laptops as their preferred computing platform. We investigated the viability of build...
Xuwen Yu, Surendar Chandra
MOBISYS
2005
ACM
14 years 7 months ago
LiveMail: personalized avatars for mobile entertainment
LiveMail is a prototype system that allows mobile subscribers to communicate using personalized 3D face models created from images taken by their phone cameras. The user takes a s...
Miran Mosmondor, Tomislav Kosutic, Igor S. Pandzic