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VISUALIZATION
2002
IEEE
14 years 2 months ago
Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of ...
Josh Grant, Gordon Erlebacher, James F. O'Brien
PAMI
2010
242views more  PAMI 2010»
13 years 8 months ago
Spatiotemporal Saliency in Dynamic Scenes
—A spatiotemporal saliency algorithm based on a center-surround framework is proposed. The algorithm is inspired by biological mechanisms of motion-based perceptual grouping and ...
Vijay Mahadevan, Nuno Vasconcelos
CGVR
2006
13 years 11 months ago
Texture Mapping with Vector Graphics: A Nested Mipmapping Solution
Texture mapping with vector graphics, rather than raster graphics generates better rendering quality. This paper discusses a fully developed approach of texture mapping 3D objects...
Wei Zhang, Yonggao Yang, Song Xing
3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 3 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
GRAPHICSINTERFACE
2003
13 years 11 months ago
Dynamic Canvas for Non-Photorealistic Walkthroughs
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” e...
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris...