A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
We propose a region-based foreground object segmentation method capable of dealing with image sequences containing noise, illumination variations and dynamic backgrounds (as often...
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
Abstract. In this work, we propose a method which can extract critical points on a face using both location and texture information. This new approach can automatically learn featu...
Mustafa Berkay Yilmaz, Hakan Erdogan, Mustafa Unel
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda