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IV
2000
IEEE
221views Visualization» more  IV 2000»
13 years 11 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
ICPR
2010
IEEE
13 years 4 months ago
Robust Foreground Object Segmentation via Adaptive Region-Based Background Modelling
We propose a region-based foreground object segmentation method capable of dealing with image sequences containing noise, illumination variations and dynamic backgrounds (as often...
Vikas Reddy, Conrad Sanderson, Brian C. Lovell
CVPR
2009
IEEE
14 years 1 months ago
Robust shadow and illumination estimation using a mixture model
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
Alexandros Panagopoulos, Dimitris Samaras, Nikos P...
ISVC
2009
Springer
14 years 1 months ago
Probabilistic Facial Feature Extraction Using Joint Distribution of Location and Texture Information
Abstract. In this work, we propose a method which can extract critical points on a face using both location and texture information. This new approach can automatically learn featu...
Mustafa Berkay Yilmaz, Hakan Erdogan, Mustafa Unel
RT
2001
Springer
13 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda