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» Mobile Collaborative Augmented Reality: The Augmented Stroll
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WETICE
2006
IEEE
14 years 2 months ago
Curball--A Prototype Tangible Game for Inter-Generational Play
Older people have been the focus of research for ubiquitous computing applications. While many of these are understandably focused on health and aging in place issues, there is al...
Dagmar Kern, Mark Stringer, Geraldine Fitzpatrick,...
ICAT
2006
IEEE
14 years 2 months ago
Mobile Information Presentation Schemes for Supra-adaptive Logistics Applications
In supra-adaptive logistics systems, operative workers must be able to quickly and precisely retrieve objects from large storage areas with minimal training. We explore concepts to...
Björn Schwerdtfeger, Troels Frimor, Daniel Pu...
ACMACE
2005
ACM
13 years 10 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
ISMAR
2007
IEEE
14 years 3 months ago
A System Architecture for Ubiquitous Tracking Environments
Ubiquitous tracking setups, covering large tracking areas with many heterogeneous sensors of varying accuracy, require dedicated middleware to facilitate development of stationary...
Manuel Huber, Daniel Pustka, Peter Keitler, Floria...
AVI
2006
13 years 10 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay