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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ACMIDC
2009
13 years 11 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...
INFOCOM
2006
IEEE
14 years 1 months ago
Stimulating Participation in Wireless Community Networks
—Wireless Community Networks (WCNs) are wide-area wireless networks whose nodes are owned and managed by volunteers. We focus on the provision of Internet access to mobile users ...
Elias C. Efstathiou, Pantelis A. Frangoudis, Georg...
MOBISYS
2008
ACM
14 years 7 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
MOBIHOC
2004
ACM
14 years 1 months ago
A message ferrying approach for data delivery in sparse mobile ad hoc networks
Mobile Ad Hoc Networks (MANETs) provide rapidly deployable and self-configuring network capacity required in many critical applications, e.g., battlefields, disaster relief and ...
Wenrui Zhao, Mostafa H. Ammar, Ellen W. Zegura