This paper describes a narrative-centered approach to learning using location-aware mobile devices, with theories of learning as the basis for a system that utilizes techniques fr...
The use of handheld computers as a tool to enrich the museum experience has found its way into many museums, opening up new possibilities to increase the attractiveness of museum ...
The mobile Internet is a massive opportunity for mobile operators and content providers, but despite significant improvements in handsets, infrastructure, content, and charging m...
The design of a personal, mobile Knowledge and Learning Organisation System (KLeOS) is described. Studies of adult learning practice showed [1] that learning activity is mobile be...
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...