Current 2D face recognition systems encounter difficulties in recognizing faces with large pose variations. Utilizing the pose-invariant features of 3D face data has the potentia...
Multi-FPGA systems are used as custom computing machines to solve compute intensive problems and also in the verification and prototyping of large circuits. In this paper, we addr...
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
— We report on progress toward a continuous time full 6 DOF translational body state estimator for a hexapod robot executing a jogging gait (with 4 consecutive phases: tripod sta...
Pei-Chun Lin, Haldun Komsuoglu, Daniel E. Koditsch...
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...