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» Model Simplification Using Vertex-Clustering
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SI3D
2003
ACM
14 years 22 days ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
WSCG
2003
166views more  WSCG 2003»
13 years 8 months ago
View-Dependent Multiresolution Model For Foliage
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Inmaculada Remolar, Miguel Chover, José Rib...
IRI
2006
IEEE
14 years 1 months ago
Environment as support for simplification, reuse and integration of processes in spatial MAS
The development of solutions to complex problems requires finding answers to several questions which are obstacles on the road leading to the solution. To perpetuate progress, the...
Denis Payet, Rémy Courdier, Nicolas S&eacut...
BPM
2007
Springer
155views Business» more  BPM 2007»
13 years 11 months ago
Fuzzy Mining - Adaptive Process Simplification Based on Multi-perspective Metrics
Abstract. Process Mining is a technique for extracting process models from execution logs. This is particularly useful in situations where people have an idealized view of reality....
Christian W. Günther, Wil M. P. van der Aalst
3DPVT
2004
IEEE
125views Visualization» more  3DPVT 2004»
13 years 11 months ago
GPU-Assisted Z-Field Simplification
Height fields and depth maps which we collectively refer to as z-fields, usually carry a lot of redundant information and are often used in real-time applications. This is the rea...
Alexander Bogomjakov, Craig Gotsman