This paper examines the performance of simultaneous multithreading (SMT) for network servers using actual hardware, multiple network server applications, and several workloads. Us...
Yaoping Ruan, Vivek S. Pai, Erich M. Nahum, John M...
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
While set-associative caches incur fewer misses than directmapped caches, they typically have slower hit times and higher power consumption, when multiple tag and data banks are p...