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SIGMETRICS
2005
ACM
156views Hardware» more  SIGMETRICS 2005»
14 years 3 months ago
Evaluating the impact of simultaneous multithreading on network servers using real hardware
This paper examines the performance of simultaneous multithreading (SMT) for network servers using actual hardware, multiple network server applications, and several workloads. Us...
Yaoping Ruan, Vivek S. Pai, Erich M. Nahum, John M...
EMSOFT
2005
Springer
14 years 3 months ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
14 years 3 months ago
Intransitivity revisited coevolutionary dynamics of numbers games
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
Pablo Funes, Enrique Pujals
ACMACE
2004
ACM
14 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ISLPED
2004
ACM
137views Hardware» more  ISLPED 2004»
14 years 3 months ago
Location cache: a low-power L2 cache system
While set-associative caches incur fewer misses than directmapped caches, they typically have slower hit times and higher power consumption, when multiple tag and data banks are p...
Rui Min, Wen-Ben Jone, Yiming Hu
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