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» Model-Free Augmented Reality by Virtual Visual Servoing
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DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 10 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
VRST
2009
ACM
14 years 3 months ago
Judgment of natural perspective projections in head-mounted display environments
The display units integrated in todays head-mounted displays (HMDs) provide only a limited field of view (FOV) to the virtual world. In order to present an undistorted view to th...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Scot...
APGV
2006
ACM
140views Visualization» more  APGV 2006»
14 years 2 months ago
Large displays enhance spatial knowledge of a virtual environment
Previous research has found performance for several egocentric tasks to be superior on physically large displays relative to smaller ones, even when visual angle is held constant....
Jonathan Z. Bakdash, Jason S. Augustyn, Dennis Pro...
APGV
2010
ACM
328views Visualization» more  APGV 2010»
13 years 10 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
CVPR
2008
IEEE
14 years 3 months ago
3-D Tracking of shoes for Virtual Mirror applications
In this paper, augmented reality techniques are used in order to create a Virtual Mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirr...
Peter Eisert, Philipp Fechteler, Jürgen Rurai...