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» Model-based implementation of real-time applications
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ATAL
2008
Springer
13 years 12 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
VLSID
2002
IEEE
132views VLSI» more  VLSID 2002»
14 years 10 months ago
VLSI Architecture for a Flexible Motion Estimation with Parameters
If motion estimation can choose the most suitable algorithm according to the changing characteristics of input image signals, we can get benefits, which improve quality and perfor...
Jinku Choi, Nozomu Togawa, Masao Yanagisawa, Tatsu...
RTCSA
2008
IEEE
14 years 4 months ago
Scheduler-Assisted Prefetching: Efficient Demand Paging for Embedded Systems
In an attempt to substitute NOR flash with NAND flash and provide more memory to applications, embedded systems have to use demand paging. However, demand paging drastically degra...
Stanislav A. Belogolov, Jiyong Park, Jungkeun Park...
MM
2009
ACM
138views Multimedia» more  MM 2009»
14 years 4 months ago
MobileTI: a portable tele-immersive system
We present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With...
Wanmin Wu, Raoul Rivas, Md. Ahsan Arefin, Shu Shi,...
ISMAR
2007
IEEE
14 years 4 months ago
Face-to-Face Tabletop Remote Collaboration in Mixed Reality
This paper proposes a novel remote face-to-face Mixed Reality (MR) system that enables two people in distant places to share MR space. Challenging issues to realize such an MR sys...
Shinya Minatani, Itaru Kitahara, Yoshinari Kameda,...