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GI
2004
Springer
14 years 26 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
AFRIGRAPH
2001
ACM
13 years 11 months ago
Realistic visualisation of the Pompeii frescoes
Three dimensional computer reconstruction provides us with a means of visualising past environments, allowing us a glimpse of the past that might otherwise be difficult to appreci...
Kate Devlin, Alan Chalmers
INFOVIS
2002
IEEE
14 years 12 days ago
Process Visualization with Levels of Detail
In this paper we demonstrate how we applied information visualization techniques to process monitoring. Virtual instruments are enhanced using history encoding – instruments are...
Kresimir Matkovic, Helwig Hauser, Reinhard Sainitz...
VRST
1998
ACM
13 years 11 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
AFRIGRAPH
2003
ACM
14 years 22 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers