Gaussian blurring mean-shift (GBMS) is a nonparametric clustering algorithm, having a single bandwidth parameter that controls the number of clusters. The algorithm iteratively sh...
The problem of automatic recognition of human activities is among the most important and challenging open areas of research in Computer Vision. This paper presents a new approach ...
Arcangelo Distante, I. Gnoni, Marco Leo, Paolo Spa...
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
— This paper is motivated by the real world problem of search and rescue by unmanned aerial vehicles (UAVs). We consider the problem of tracking a static target from a bird’sey...
Andrew Colquhoun Symington, Sonia Waharte, Simon J...