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CORR
2010
Springer
188views Education» more  CORR 2010»
13 years 10 months ago
A physically-based particle model of emergent crowd behaviors
This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
Laure Heïgéas, Annie Luciani, Joë...
ICIP
2006
IEEE
14 years 11 months ago
Video-Based Rendering using Feature Point Evolution
1 We propose a novel video-based rendering algorithm with a single moving camera. We reconstruct a dynamic 3D model of the scene with a feature point set that "evolves" o...
Wende Zhang, Tsuhan Chen
SIGGRAPH
2003
ACM
14 years 3 months ago
Perceptual evaluation of tone mapping operators
A number of successful tone mapping operators for contrast compression have been proposed due to the need to visualize high dynamic range (HDR) images on low dynamic range devices...
Frédéric Drago, William L. Martens, ...
VRST
2004
ACM
14 years 3 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
IVC
2010
121views more  IVC 2010»
13 years 8 months ago
Multiview segmentation and tracking of dynamic occluding layers
We present an algorithm for the layered segmentation of video data in multiple views. The approach is based on computing the parameters of a layered representation of the scene in...
Ian D. Reid, Keith Connor