Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Abstract. We address the problem of modeling the spatial and temporal second-order statistics of video sequences that exhibit both spatial and temporal regularity, intended in a st...
Accurately modeling object colors, and features in general, plays a critical role in video segmentation and analysis. Commonly used color models, such as global Gaussian mixtures, ...
This paper deals with estimation of dense optical flow
and ego-motion in a generalized imaging system by exploiting
probabilistic linear subspace constraints on the flow.
We dea...
Richard Roberts (Georgia Institute of Technology),...
We formulate face alignment as a model-based parameter estimation problem in this paper. First, we work within a framework that combines two separate subspace models to r epresent...