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» Modeling Group Dynamics in Virtual Worlds
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AAI
2000
122views more  AAI 2000»
13 years 7 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
CGF
2000
197views more  CGF 2000»
13 years 7 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
14 years 19 days ago
A Scalable, Multi-User VRML Server
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
Thomas Rischbeck, Paul Watson
CEC
2008
IEEE
13 years 9 months ago
Evosphere: Evolutionary dynamics in a population of fighting virtual creatures
It is often suggested that traditional models of artificial evolution, based on explicit, human-defined fitness functions, are fundamentally more restricted and less creative than ...
Thomas Miconi
ECTEL
2006
Springer
13 years 11 months ago
The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Albert A. Angehrn, Thierry Nabeth