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ATAL
2008
Springer
13 years 9 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
AGENTS
1997
Springer
13 years 11 months ago
Go with the Flow: Synthetic Vision for Autonomous Animated Creatures
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
Bruce Blumberg
MABS
2004
Springer
14 years 27 days ago
Layering Social Interaction Scenarios on Environmental Simulation
For an integrated simulation such as the natural environment affected by human society, it is indispensable to provide an integrated simulator that incorporates multiple computatio...
Daisuke Torii, Toru Ishida, Stéphane Bonnea...
TKDE
2010
164views more  TKDE 2010»
13 years 5 months ago
Defeasible Contextual Reasoning with Arguments in Ambient Intelligence
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
Antonis Bikakis, Grigoris Antoniou
AAAI
2012
11 years 10 months ago
Far Out: Predicting Long-Term Human Mobility
Much work has been done on predicting where is one going to be in the immediate future, typically within the next hour. By contrast, we address the open problem of predicting huma...
Adam Sadilek, John Krumm