Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this proble...
For an integrated simulation such as the natural environment affected by human society, it is indispensable to provide an integrated simulator that incorporates multiple computatio...
Abstract—The imperfect nature of context in Ambient Intelligence environments and the special characteristics of the entities that possess and share the available context informa...
Much work has been done on predicting where is one going to be in the immediate future, typically within the next hour. By contrast, we address the open problem of predicting huma...