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LOCA
2009
Springer
14 years 3 days ago
Multi Activity Recognition Based on Bodymodel-Derived Primitives
Abstract. We propose a novel model-based approach to activity recognition using high-level primitives that are derived from a human body model estimated from sensor data. Using sho...
Andreas Zinnen, Christian Wojek, Bernt Schiele
DEFORM
2000
13 years 9 months ago
Parametrization and Range of Motion of the Ball-and-Socket Joint
The ball-and-socket joint model is used to represent articulations with three rotational degrees of freedom (DOF), such as the human shoulder and the hip. The goal of this paper i...
Paolo Baerlocher, Ronan Boulic
SIBGRAPI
2007
IEEE
14 years 1 months ago
A Simple Framework for Natural Animation of Digitized Models
We present a versatile, fast and simple framework to generate animations of scanned human characters from input optical motion capture data. Our method is purely meshbased and req...
Edilson de Aguiar, Rhaleb Zayer, Christian Theobal...
PG
2003
IEEE
14 years 24 days ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...
CVPR
2004
IEEE
14 years 9 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs