We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
This paper proposes the incremental Bayesian optimization algorithm (iBOA), which modifies standard BOA by removing the population of solutions and using incremental updates of t...
One of the main issues in the design of sensor networks is energy efficient communication of time-critical data. Energy wastage can be caused by failed packet transmission attempts...
In this paper we develop an open queueing network for optimal design of multi-stage assemblies, in which each service station represents a manufacturing or assembly operation. The...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...