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GRAPHICSINTERFACE
2004
13 years 11 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
HAPTICS
2002
IEEE
14 years 2 months ago
An Analysis of Perceptual Instability during Haptic Texture Rendering
This paper investigates the problem of perceived instability during haptic texture rendering. We focus on the perceptual analysis of the stability of textured surfaces rendered wi...
Seungmoon Choi, Hong Z. Tan
ICASSP
2011
IEEE
13 years 1 months ago
3D image geo-registration using vision-based modeling
Image geo-registration is the process of relating a photograph and its pose to referenced world coordinates. The application is relevant, especially to the social networking, phot...
Karl Ni, Zachary Sun, Nadya Bliss
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
14 years 1 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
CGF
2011
13 years 1 months ago
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the ...
Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier