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» Modeling and Rendering Methods of Clouds
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CGF
2005
138views more  CGF 2005»
13 years 9 months ago
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
This paper describes a method to obtain a closed surface that approximates a general 3D data point set with non-uniform density. Aside from the positions of the initial data point...
Jordi Esteve, Pere Brunet, Alvar Vinacua
ICPR
2002
IEEE
14 years 11 months ago
Bayesian Rendering with Non-Parametric Multiscale Prior Model
This paper investigates the use of the Bayesian inference for devising an example-based rendering procedure. As prior model of this Bayesian inference, we exploit the multiscale n...
Max Mignotte
VMV
2004
140views Visualization» more  VMV 2004»
13 years 11 months ago
Photo-Realistic Rendering of Blond Hair
We present a method for photo-realistic hair rendering, which is based on light scattering from (human) hair fibers. In contrast to existing approaches our method gives realistic ...
Arno Zinke, Gerrit Sobottka, Andreas Weber 0004
IV
2005
IEEE
99views Visualization» more  IV 2005»
14 years 3 months ago
Heterogeneous Objects Modelling and Rendering Using Implicit Complexes
This paper describes a technology for modelling and rendering heterogeneous objects containing entities of various dimensionalities within a cellular-functional framework based on...
Elena Kartasheva, Valery Adzhiev, Peter Comninos, ...
ISVC
2009
Springer
14 years 2 months ago
Graph Cut Based Point-Cloud Segmentation for Polygonal Reconstruction
The reconstruction of 3D objects from a point-cloud is based on sufficient separation of the points representing objects of interest from the points of other, unwanted objects. Thi...
David Sedlacek, Jiri Zara