The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
— We consider the problem of grasping novel objects and its application to cleaning a desk. A recent successful approach applies machine learning to learn one grasp point in an i...
This paper introduces an edge-based object recognition method that is robust with respect to clutter, occlusion and object deformations. The method combines the use of local featu...
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...