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ICIAR
2004
Springer
14 years 3 months ago
A Fast Probabilistic Bidirectional Texture Function Model
The bidirectional texture function (BTF) describes rough texture appearance variations due to varying illumination and viewing conditions. Such a function consists of thousands of ...
Michal Haindl, Jirí Filip
VISUALIZATION
2002
IEEE
14 years 2 months ago
Efficient Simplification of Point-Sampled Surfaces
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchi...
Mark Pauly, Markus H. Gross, Leif Kobbelt
ICRA
2010
IEEE
144views Robotics» more  ICRA 2010»
13 years 8 months ago
Learning to grasp objects with multiple contact points
— We consider the problem of grasping novel objects and its application to cleaning a desk. A recent successful approach applies machine learning to learn one grasp point in an i...
Quoc V. Le, David Kamm, A. F. Kara, Andrew Y. Ng
ICPR
2008
IEEE
14 years 4 months ago
Flexible object recognition in cluttered scenes using relative point distribution models
This paper introduces an edge-based object recognition method that is robust with respect to clutter, occlusion and object deformations. The method combines the use of local featu...
Alexandros Bouganis, Murray Shanahan
SIGGRAPH
2010
ACM
14 years 2 months ago
Real-time lens blur effects and focus control
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel