We present a method that is capable of tracking and estimating pose of articulated objects in real-time. This is achieved by using a bottom-up approach to detect instances of the ...
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Batched stream processing is a new distributed data processing paradigm that models recurring batch computations on incrementally bulk-appended data streams. The model is inspired...
Bingsheng He, Mao Yang, Zhenyu Guo, Rishan Chen, B...
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...