Sciweavers

629 search results - page 65 / 126
» Modeling and Rendering Methods of Clouds
Sort
View
CVPR
2008
IEEE
14 years 12 months ago
Real-time pose estimation of articulated objects using low-level motion
We present a method that is capable of tracking and estimating pose of articulated objects in real-time. This is achieved by using a bottom-up approach to detect instances of the ...
Ben Daubney, David P. Gibson, Neill W. Campbell
SMI
2007
IEEE
139views Image Analysis» more  SMI 2007»
14 years 4 months ago
Texture Atlas Generation for Inconsistent Meshes and Point Sets
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
Patrick Degener, Reinhard Klein
CLOUD
2010
ACM
14 years 3 months ago
Comet: batched stream processing for data intensive distributed computing
Batched stream processing is a new distributed data processing paradigm that models recurring batch computations on incrementally bulk-appended data streams. The model is inspired...
Bingsheng He, Mao Yang, Zhenyu Guo, Rishan Chen, B...
CVPR
2010
IEEE
14 years 1 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li
EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...