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» Modeling and Rendering Methods of Clouds
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SI3D
2009
ACM
14 years 4 months ago
Interactive water streams with sphere scan conversion
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...
Rama Hoetzlein, Tobias Höllerer
HAPTICS
2005
IEEE
14 years 3 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
CGF
2004
106views more  CGF 2004»
13 years 9 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
ICML
2009
IEEE
14 years 10 months ago
Convex variational Bayesian inference for large scale generalized linear models
We show how variational Bayesian inference can be implemented for very large generalized linear models. Our relaxation is proven to be a convex problem for any log-concave model. ...
Hannes Nickisch, Matthias W. Seeger
3DPVT
2006
IEEE
159views Visualization» more  3DPVT 2006»
14 years 4 months ago
Interactive Modeling with Automatic Online Compression
A few 3D interactive modeling systems have been developed recently. Such systems must cope with a high flow of input measurements during the entire acquisition period. Therefore, ...
Jean-Daniel Deschênes, Philippe Lambert, Pat...