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» Modeling and Rendering of Real Environments
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SPAA
2005
ACM
15 years 10 months ago
Value-maximizing deadline scheduling and its application to animation rendering
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...
MACH
1990
15 years 5 months ago
Real-Time Mach: Towards a Predictable Real-Time System
Distributed real-time systems play a very important role in our modern society. They are used in aircraft control, communication systems, military command and control systems, fac...
Hideyuki Tokuda, Tatsuo Nakajima, Prithvi Rao
IS4TH
2003
Springer
15 years 10 months ago
Area-Contact Haptic Simulation
This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object...
Sang-Youn Kim, Jinah Park, Dong-Soo Kwon
VISUALIZATION
2005
IEEE
15 years 10 months ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
MICCAI
2004
Springer
16 years 5 months ago
A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery
Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representatio...
Dan Morris, Christopher Sewell, Nikolas H. Blevins...