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» Modeling and Rendering of Real Environments
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ISMAR
2005
IEEE
15 years 10 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
EGH
2003
Springer
15 years 10 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
ICMCS
2000
IEEE
99views Multimedia» more  ICMCS 2000»
15 years 9 months ago
Hardware/Software Co-design for Real-Time Physical Modeling
Physical modeling of a mass-spring system allows for realistic object motion and deformation in a virtual environment. Previous work in this type of physical modeling relies on ge...
Benjamin Bishop, Thomas P. Kelliher, Mary Jane Irw...
149
Voted
ACIIDS
2010
IEEE
115views Database» more  ACIIDS 2010»
15 years 2 months ago
An Ambient Agent Model Incorporating an Adaptive Model for Environmental Dynamics
The environments in which ambient agents are used often may be described by dynamical models, for example in the form of a set of differential equations. In this paper an ambient a...
Jan Treur, Muhammad Umair
125
Voted
IJIIDS
2011
72views more  IJIIDS 2011»
14 years 8 months ago
An agent model integrating an adaptive model for environmental dynamics
The environments in which agents are used often may be described by dynamical models, for example in the form of a set of differential equations. In this paper an agent model is pr...
Jan Treur, Muhammad Umair