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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
MDAFA
2004
Springer
116views Hardware» more  MDAFA 2004»
14 years 2 months ago
"Weaving" MTL Model Transformations
Model transformations are the core of the MDA approach to software development. As specified by the OMG, model transformations should act on any kind of model of any kind of metamo...
Raul Silaghi, Frédéric Fondement, Al...
EUROCAST
2003
Springer
130views Hardware» more  EUROCAST 2003»
14 years 2 months ago
A Model of Neural Inspiration for Local Accumulative Computation
This paper explores the computational capacity of a novel local computational model that expands the conventional analogical and logical dynamic neural models, based on the charge ...
José Mira, Miguel Angel Fernández, M...
ATAL
2005
Springer
14 years 2 months ago
From concepts to agents: towards a framework for multi-agent system modelling
Whilst tools assist the various tasks required to develop a multi-agent system (MAS), yet there still remains a gap between the generation of MAS models and program code. AUML dev...
Richard Hill, Simon Polovina, Martin D. Beer
DAC
2003
ACM
14 years 2 months ago
4G terminals: how are we going to design them?
Fourth-generation wireless communication systems (4G) will have totally different requirements than what front-end designers have been coping with up to now. Designs must be targe...
Jan Craninckx, Stéphane Donnay