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AIIDE
2008
13 years 9 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
HCW
1998
IEEE
13 years 11 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
JSA
2002
130views more  JSA 2002»
13 years 7 months ago
Reconfigurable models of finite state machines and their implementation in FPGAs
This paper examines some models of FSMs that can be implemented in dynamically and statically reconfigurable FPGAs. They enable circuits for the FSMs to be constructed in such a wa...
Valery Sklyarov
WSC
2008
13 years 9 months ago
Integrated human decision making model under Belief-Desire-Intention framework for crowd simulation
An integrated Belief-Desire-Intention (BDI) modeling framework is proposed for human decision making and planning, whose sub-modules are based on Bayesian belief network (BBN), De...
Seungho Lee, Young-Jun Son
TKDE
2002
115views more  TKDE 2002»
13 years 7 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin