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FECS
2006
159views Education» more  FECS 2006»
13 years 11 months ago
Why and How to Teach Game Programming
Game programming is interesting but tough. It could be counted as a sophisticated software development in an undergraduate curriculum because it deals with a wide range of knowled...
Chong-wei Xu
MODELS
2007
Springer
14 years 3 months ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
ECAL
2003
Springer
14 years 3 months ago
Meta-evolutionary Game Dynamics for Mathematical Modelling of Rules Dynamics
This paper proposes an evolutionary-game-theory model, called meta-evolutionary game dynamics, for studying the dynamics of rules and individual behaviour. Although there are two g...
Takashi Hashimoto, Yuya Kumagai
ENTCS
2010
113views more  ENTCS 2010»
13 years 9 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith
WDAG
2009
Springer
146views Algorithms» more  WDAG 2009»
14 years 4 months ago
Dynamics in Network Interaction Games
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...
Martin Hoefer, Siddharth Suri