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CORR
2011
Springer
194views Education» more  CORR 2011»
13 years 23 days ago
Accelerating Reinforcement Learning through Implicit Imitation
Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent’s ability to learn useful behaviors by making intelligent use of the kn...
Craig Boutilier, Bob Price
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
NN
2002
Springer
224views Neural Networks» more  NN 2002»
13 years 8 months ago
Optimal design of regularization term and regularization parameter by subspace information criterion
The problem of designing the regularization term and regularization parameter for linear regression models is discussed. Previously, we derived an approximation to the generalizat...
Masashi Sugiyama, Hidemitsu Ogawa
ECAI
2000
Springer
14 years 1 months ago
Designing Clustering Methods for Ontology Building - The Mo'K Workbench
This paper describes Mo’K, a configurable workbench that supports the development of conceptual clustering methods for ontology building. Mo’K is intended to assist ontology de...
Gilles Bisson, Claire Nedellec, Dolores Cañ...
JOT
2010
124views more  JOT 2010»
13 years 7 months ago
Improving Learning Object Reuse Through OOD: A Theory of Learning Objects
The concept of a learning object (LO) has spread quickly without a very specific universal definition, and though born originally from the idea of object oriented design, with a ...
Claudine A. Allen, Ezra K. Mugisa