We present a case study on the design of a heterogeneous architecture for MPEG-2 video decoding. The primary objective of the case study is the validation of the SPADE methodology...
Pieter van der Wolf, Paul Lieverse, Mudit Goel, Da...
We introduce a learning framework that combines elements of the well-known PAC and mistake-bound models. The KWIK (knows what it knows) framework was designed particularly for its...
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
This paper presents a methodology for setting up a Decision Support system for User Interface Design (DSUID). We first motivate the role and contributions of DSUID and then demons...
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...