Sciweavers

1276 search results - page 61 / 256
» Modeling of Process-Oriented Learning Designs
Sort
View
CODES
1999
IEEE
14 years 1 months ago
An MPEG-2 decoder case study as a driver for a system level design methodology
We present a case study on the design of a heterogeneous architecture for MPEG-2 video decoding. The primary objective of the case study is the validation of the SPADE methodology...
Pieter van der Wolf, Paul Lieverse, Mudit Goel, Da...
ICML
2008
IEEE
14 years 10 months ago
Knows what it knows: a framework for self-aware learning
We introduce a learning framework that combines elements of the well-known PAC and mistake-bound models. The KWIK (knows what it knows) framework was designed particularly for its...
Lihong Li, Michael L. Littman, Thomas J. Walsh
ECIS
2004
13 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
COMPSAC
2008
IEEE
13 years 11 months ago
Decision Support for User Interface Design: Usability Diagnosis by Time Analysis of the User Activity
This paper presents a methodology for setting up a Decision Support system for User Interface Design (DSUID). We first motivate the role and contributions of DSUID and then demons...
Avi Harel, Ron S. Kenett, Fabrizio Ruggeri
ACMACE
2007
ACM
14 years 1 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher