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HAPTICS
2005
IEEE
14 years 1 months ago
Modeling of Human Texture Perception for Tactile Displays and Sensors
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
Hirokazu Shirado, Takashi Maeno
ICCV
2001
IEEE
14 years 9 months ago
Using Scene Constraints during the Calibration Procedure
This paper focuses on the problem of calibration from a single view and a map of a scene. This situation arises quite often when modelling urban scenes, e.g. for augmented reality...
Didier Bondyfalat, Théodore Papadopoulo, Be...
IDMS
1997
Springer
144views Multimedia» more  IDMS 1997»
13 years 11 months ago
Achieving Networked Virtual Environments Interoperability
Abstract. The interoperability between heterogeneous distributed virtual environments is one of the main problem Virtual Reality will have to face in the very close future. This ar...
Michel Soto, Hubert Lê Van Gông
GECCO
2005
Springer
126views Optimization» more  GECCO 2005»
14 years 1 months ago
Challenges for biologically-inspired computing
We discuss a number of fundamental areas in which biologically inspired computing has so far failed to mirror biological reality. These failures make it difficult for those who st...
Russ Abbott
ISMAR
2009
IEEE
14 years 2 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...