It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
This paper focuses on the problem of calibration from a single view and a map of a scene. This situation arises quite often when modelling urban scenes, e.g. for augmented reality...
Abstract. The interoperability between heterogeneous distributed virtual environments is one of the main problem Virtual Reality will have to face in the very close future. This ar...
We discuss a number of fundamental areas in which biologically inspired computing has so far failed to mirror biological reality. These failures make it difficult for those who st...
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...