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» Modeling the Experience of Emotion
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GW
2005
Springer
113views Biometrics» more  GW 2005»
15 years 11 months ago
Some Experiments in the Gestural Control of Synthesized Sonic Textures
Abstract. In this paper, we introduce some exploratory ideas and applications involving the gestural control of sonic textures. Three examples of how the gestural control of synthe...
Daniel Arfib, Jean-Michel Couturier, Jehan-Julien ...
FDG
2009
ACM
15 years 10 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
CRITICAL
2005
15 years 8 months ago
Affect: from information to interaction
While affective computing explicitly challenges the primacy of rationality in cognitivist accounts of human activity, at a deeper level it relies on and reproduces the same inform...
Kirsten Boehner, Rogério de Paula, Paul Dou...
UMUAI
2010
136views more  UMUAI 2010»
15 years 4 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CVPR
2007
IEEE
16 years 8 months ago
Facial Expression Biometrics Using Tracker Displacement Features
In this paper we investigate a possibility of using the face expression information for person biometrics. The idea of this research is that person's emotional face expressio...
Sergey Tulyakov, Thomas E. Slowe, Zhi Zhang, Venu ...