Sciweavers

879 search results - page 21 / 176
» Modelling Learning in an Educational Game
Sort
View
HCI
2011
13 years 8 days ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
ACMACE
2007
ACM
14 years 25 days ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
CORR
2007
Springer
95views Education» more  CORR 2007»
13 years 8 months ago
Prediction with expert advice for the Brier game
We show that the Brier game of prediction is mixable and find the optimal learning rate and substitution function for it. The resulting prediction algorithm is applied to predict...
Vladimir Vovk
ICALT
2008
IEEE
14 years 3 months ago
NOESIS: An Enhanced Educational Environment for Kids with Autism Spectrum Disorders
A novel educational environment for kids with autistic spectrum disorders (ASDs), namely NOESIS, is presented in this paper. NOESIS takes into account ASD kids’ individual chara...
Iason Vittorias, Panagiotis Petrantonakis, Dimitri...
AIED
2009
Springer
14 years 1 months ago
EAGLE: An Intelligent Tutoring System to Support Experiential Learning Through Video Games
EAGLE (Electronic Assistant for Game-Based Learning Experiences) is an intelligent tutoring system that supports learning with video games. We describe how a flexible ontology-base...
Laura Naismith, Emmanuel G. Blanchard, John Ranell...