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» Modelling Learning in an Educational Game
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CORR
2011
Springer
174views Education» more  CORR 2011»
13 years 5 months ago
Hide-and-Seek with Directional Sensing
: We consider a game played between a hider, who hides a static object in one of several possible positions in a bounded planar region, and a searcher who wishes to reach the objec...
Alessandro Borri, Shaunak Dattaprasad Bopardikar, ...
ICALT
2006
IEEE
14 years 4 months ago
Vicarious Learning and Multimodal Dialogue
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...
John Lee
IADIS
2004
13 years 11 months ago
Conceptualizing Student Learning Theory
The focus of this paper is on student learning theory. Use is made of an "analytic discovery tool" called Quantitative CyberQuest (QCQ) to help conceptualize the many go...
John Dickey, Richard Larkin
HICSS
2002
IEEE
140views Biometrics» more  HICSS 2002»
14 years 3 months ago
Intelligent Student Profiling with Fuzzy Models
Traditional Web-based educational systems still have several shortcomings when comparing with a real-life classroom teaching, such as lack of contextual and adaptive support, lack...
Dongming Xu, Huaiqing Wang, Kaile Su
CHI
2006
ACM
14 years 10 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang