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» Modelling Virtual Cities Dedicated to Behavioural Animation
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ECAL
1999
Springer
14 years 26 days ago
Evolving Behavioural Choice: An Investigation into Herrnstein's Matching Law
In 1961, Herrnstein [4] famously observed that many animals match the frequency of their response to different stimuli in proportion to the reinforcement obtained from each stimul...
Anil K. Seth
CGF
2004
134views more  CGF 2004»
13 years 8 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
CORR
2007
Springer
202views Education» more  CORR 2007»
13 years 8 months ago
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
: In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks t...
Antoine Rennuit, Alain Micaelli, Claude Andriot, F...
IJVR
2008
119views more  IJVR 2008»
13 years 8 months ago
Animal Flocks as Natural and Dynamic Spatial Clues in Adventure Video-games
This paper proposes the use of animal flocks to naturally provide spatial clues in adventure video-games. This approach complements the so far proposed mechanisms to support naviga...
Jesús Ibáñez-Martínez,...
CGF
2002
145views more  CGF 2002»
13 years 8 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...