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ICALT
2007
IEEE
14 years 4 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
ETS
2002
IEEE
100views Hardware» more  ETS 2002»
13 years 9 months ago
How to Annotate Educational Multimedia with Non-Functional Requirements
We develop a scheme for representing critical non-functional requirements (NFRs), and apply it to the domain of multimedia educational software (MES) to validate it. Our approach ...
Giovanna Avellis, Anthony Finkelstein
WSC
2004
13 years 11 months ago
Educating Middle and High School Students in Space Operations: The Simulation Approach
This paper describes a proposed pilot educational program to teach middle and high school students the space shuttle processing operations. This pilot program involves a partnersh...
Mansooreh Mollaghasemi, Michael Georgiopoulos, Ann...
ICALT
2005
IEEE
14 years 3 months ago
Cognitive Apprenticeship-Based Object-Oriented Software Engineering Education Support Environment
Software development is knowledge-intensive as well as collaborative work carried out by several persons. In this type of education, project-based exercises are conducted in order ...
Atsuo Hazeyama, Yoshihide Ohgame, Masato Miura
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
14 years 3 months ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet