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» Modular Concurrency - A New Approach to Manageable Software
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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NSPW
2004
ACM
14 years 2 months ago
Property-based attestation for computing platforms: caring about properties, not mechanisms
Over the past years, the computing industry has started various initiatives announced to increase computer security by means of new hardware architectures. The most notable effort...
Ahmad-Reza Sadeghi, Christian Stüble
CCS
2007
ACM
14 years 2 months ago
Protecting users from "themselves"
Computer usage and threat models have changed drastically since the advent of access control systems in the 1960s. Instead of multiple users sharing a single file system, each us...
William Enck, Sandra Rueda, Joshua Schiffman, Yoge...
VEE
2012
ACM
222views Virtualization» more  VEE 2012»
12 years 4 months ago
Unpicking the knot: teasing apart VM/application interdependencies
Flexible and efficient runtime design requires an understanding of the dependencies among the components internal to the runtime and those between the application and the runtime...
Yi Lin, Stephen M. Blackburn, Daniel Frampton
VEE
2009
ACM
146views Virtualization» more  VEE 2009»
14 years 3 months ago
Demystifying magic: high-level low-level programming
r of high-level languages lies in their abstraction over hardware and software complexity, leading to greater security, better reliability, and lower development costs. However, o...
Daniel Frampton, Stephen M. Blackburn, Perry Cheng...