Users of online communities are commonly classified into active members versus lurkers. In this work we experiment with a method designed to encourage lurkers to share their acqui...
Rosta Farzan, Joan Morris DiMicco, Beth Brownholtz
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Music making is usually considered as mostly a solitary activity done by composers, but with the current Web 2.0 technology it is possible to provide new possibilities for social ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Abstract. In this paper, we use a qualitative approach to explore which design aspects an erecruiting platform requires so as to achieve active long-term participation of its users...