This work describes a detailed simulation-based study of the performance of an IEEE 802.11e Medium Access Control (MAC) layer over an IEEE 802.11g Physical (PHY) layer. The study ...
With the growth of computing power and the proliferation of broadband access to the Internet, the use of media streaming has become widely diffused. By using the P2P communication...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Soft objects are often desired in applications such as virtual surgery training. Soft object simulations are computationally intensive because object deformation involves numerica...