: Many geometric problems like generalized Voronoi diagrams, medial axis computations and boundary evaluation involve computation and manipulation of non-linear algebraic primitive...
Shankar Krishnan, Mark Foskey, Tim Culver, John Ke...
This paper presents a new computational method for fully automated triangular mesh generation, consistently applicable to wire-frame, surface, solid, and nonmanifold geometries. T...
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other ...
Shy Shalom, Lior Shapira, Ariel Shamir, Daniel Coh...