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» Motion Control of Virtual Humans
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114
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ACMACE
2005
ACM
15 years 8 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz
121
Voted
HAPTICS
2008
IEEE
15 years 9 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
ACMACE
2009
ACM
15 years 6 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
15 years 6 months ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff
104
Voted
HAPTICS
2005
IEEE
15 years 8 months ago
A FPGA Haptics Controller
Wearable haptics necessitates using low power, small, inexpensive tactors that are typically used as pager motors in cellular phones. One of their limitations is that it appears t...
Marc Holbein, John S. Zelek