Abstract— This paper presents a geometry-based, multilayered synergistic approach to solve motion planning problems for mobile robots involving temporal goals. The temporal goals...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
Many algorithms have been proposed that create a path for a robot in an environment with obstacles. Most methods are aimed at finding a solution. However, for many applications, ...
Abstract— In this paper, we explore the problem of threedimensional motion planning in highly cluttered and unstructured outdoor environments. Because accurate sensing and modeli...
-- An inevitable collision state for a robotic system can be defined as a state for which, no matter what the future trajectory followed by the system is, a collision with an obsta...