Sciweavers

3776 search results - page 677 / 756
» Motion from blur
Sort
View
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 3 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ICCSA
2003
Springer
14 years 3 months ago
Rate Control for Low Bit Rate Video via Enhanced Frame Skipping
A scene-adaptive rate control algorithm with an enhanced frame skipping is proposed for low bit rate video coding. Most existing rate control algorithms for low bit rate video focu...
Jae-Young Pyun, Yoon Kim, Sung-Jea Ko
DATE
2010
IEEE
111views Hardware» more  DATE 2010»
14 years 3 months ago
Evaluation of runtime task mapping heuristics with rSesame - a case study
Abstract—rSesame is a generic modeling and simulation framework which can explore and evaluate reconfigurable systems at the early design stages. The framework can be used to ex...
Kamana Sigdel, Mark Thompson, Carlo Galuzzi, Andy ...
HAPTICS
2002
IEEE
14 years 3 months ago
Building a Task Language for Segmentation and Recognition of User Input to Cooperative Manipulation Systems
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
HAPTICS
2002
IEEE
14 years 3 months ago
The Role of Force Feedback in Surgery: Analysis of Blunt Dissection
Force feedback is widely assumed to enhance performance in robotic surgery, but its benefits have not yet been systematically assessed. In this study we examine the effects of for...
Christopher R. Wagner, Nicholas Stylopoulos, Rober...