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AIED
2005
Springer
14 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
AIED
2009
Springer
13 years 7 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ISMIS
2000
Springer
14 years 1 months ago
An Intelligent Lessons Learned Process
A learned lesson, in the context of a pre-defined organizational process, summarizes an experience that should be used to modify that process, under the conditions for which that l...
Rosina Weber, David W. Aha, Héctor Mu&ntild...
JUCS
2010
147views more  JUCS 2010»
13 years 8 months ago
Ambient Intelligence: Beyond the Inspiring Vision
Abstract: Ambient Intelligence (AmI) has emerged in the past 10 years as a multidisciplinary field within ubiquitous computing, attracting considerable research, funding and publi...
Rui José, Helena Rodrigues, Nuno Otero
AAAI
2008
14 years 4 days ago
Learning to Identify Reduced Passive Verb Phrases with a Shallow Parser
Our research is motivated by the observation that NLP systems frequently mislabel passive voice verb phrases as being in the active voice when there is no auxiliary verb (e.g., &q...
Sean Igo, Ellen Riloff