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» Moving Objects and Their Equations of Motion
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GRAPHICSINTERFACE
2003
15 years 7 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
EVOW
2010
Springer
15 years 9 months ago
Towards Automated Learning of Object Detectors
Recognizing arbitrary objects in images or video sequences is a difficult task for a computer vision system. We work towards automated learning of object detectors from video seque...
Marc Ebner
SI3D
2010
ACM
16 years 27 days ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
WACV
2012
IEEE
14 years 1 months ago
Real-time stereo and flow-based video segmentation with superpixels
The use of depth is becoming increasingly popular in real-time computer vision applications. However, when using real-time stereo for depth, the quality of the disparity image is ...
Michael Van den Bergh, Luc J. Van Gool
ICRA
1994
IEEE
139views Robotics» more  ICRA 1994»
15 years 10 months ago
Balancing of a Planar Bouncing Object
While most previous work in planning manipulation tasks relies on the assumption of quasi-static conditions, there can be situations where the quasi-static assumption may not hold...
Nina B. Zumel, Michael Erdmann