In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based le...
In this paper we describe the navigational behavior of the students of a e-learning virtual environment, in order to determine whether such navigational patterns are related to th...
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
In recent years, virtual museums have become more widespread and the usage of them for educational purposes has increased. They are used to facilitate educational process in diffe...
We view the Internet as a "virtual laboratory" and have developed a framework to support experiments in web-based community learning. Our system is called the Community ...