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WSCG
2004
143views more  WSCG 2004»
13 years 9 months ago
View Dependent Stochastic Sampling for Efficient Rendering of Point Sampled Surfaces
In this paper we present a new technique for rendering very large datasets representing point-sampled surfaces. Rendering efficiency is considerably improved by using stochastic s...
Sushil Bhakar, Liang Luo, Sudhir P. Mudur
CGF
2004
106views more  CGF 2004»
13 years 7 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
VISUALIZATION
2000
IEEE
14 years 16 hour ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...
SI3D
2005
ACM
14 years 1 months ago
Automatic impostor placement for guaranteed frame rates and low memory requirements
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
ACSC
2005
IEEE
14 years 1 months ago
Large Object Segmentation with Region Priority Rendering
The Address Recalculation Pipeline is a hardware architecture designed to reduce the end-to-end latency suffered by immersive Head Mounted Display virtual reality systems. A deman...
Yang-Wai Chow, Ronald Pose, Matthew Regan